Digital Art
updated 05.14.2012

. __Welcome Advanced Art Students!

By enrolling in this course, you have entered the second stage of the AVCHS Visual Arts Pathway. By the end of this course, you will be able to add this work to your final visual art portfolio for presentation. Students may then be prepared to apply to a college visual arts program in the future.

Take a few minutes to review this website. To receive a successful grade in this course, you will need to use this site regularly.

Students who successfully complete this course by receiving an "A" or "B", will be awarded a certificate of completion and a "degree" in Visual Art.

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__FALL SEMESTER: "Your Digital Foundation" - First QUARTER: Graphic Art Techniques
  • UNIT 1: Design in Contemporary Society
    • Objective: After several classes of design journal and software exercises, students will design a personal logo and business card, working with both journal and computer software skills. (16 classes - 5 weeks)
    • Essential Questions:
      • What is the difference between fine and commercial art?
      • What is the role of the designer in today's society?
      • What are some of the basic skills of a designer?
      • What aspects of design history are useful?
      • How are visual art ideas useful in design?
      • What is the process for creating an effective design?

    • Final Projects:
      • Commercial art: Personal Logo / Brand
      • Final art: Digital Self Portrait
      • PowerPoint: History of Graphic Design
      • PowerPoint: Work Presentation / Critique - Example
    • Final Projects Due Dates: September 15
    • U1 EXERCISES:
      1. Design Journal
        • How do I create a successfully balanced composition?
        • Balance/composition exercise
        • Typography exercises
      2. Design principle: Balance
      3. Typography
        • Skill 1: Learn basic typography
        • Skill 2: Create a list of serif, sans serif and specialty fonts
        • Skill 3: Style, spacing, size
        • Example font list
        • Personal alphabet - Paula Scher example
      4. Computer Moodboard
        • What is a moodboard?
        • Moodboard examples
        • Skill 1: Create a moodboard example based on one theme.
      1. FINE ART: Digital Self Portrait
        • Photo collage
        • Painting - filters, painting (splatter, vector illustration, etc.)
      2. Critique
      1. DESIGN - Grid System Design
        • Read about the grid system
        • download this graphic
        • Skill 1: Align the elements using the grid system in Fireworks; you may remove or add some shapes
        • Skill 2: use symmetrical / asymmetrical balance and alignment to reinforce structure
      1. DESIGN - Business Card Template
        • Resolution: 72 to 96 dpi / download
        • Teacher Business Card
          • AV Pirate logo: basic
          • Examples: 1 | 2
      2. Vector Typeface
      3. FINAL POWERPOINT
        • Interface
          • Consistent look
          • Consistent location of elements for logo, design work, etc.
        • Elements
          • Obama Parody
          • Movie Posters
          • Fine Art - Digital Kandinsky

    • Art History Research: Graphic Design History, Bauhaus, Collage History, Designer: Paula Scher


  • UNIT 2: Using the Elements of Visual Design
    • Objective: After 5 classes working with color theory, vectors, abstract art, and modern poster design, students will create a variety of quality digital projects using the elements of art and design culminating in the production of an abstract movie poster, an abstract painting and poster parody. (15 classes - 5 weeks)
    • Essential Questions:
      • Why is knowledge of the elements of art an essential aspect of design?
      • How does poster design differ from other forms of graphic design?
      • How does a designer use effective feedback?
      • What are the methods for learning computer software?
      • What are some of the essential principles of a movie poster design?

    • Final Projects:
      • Commercial art: Obama Parody Poster | Movie Poster
      • Fine art: Propoganda Poster (natural media using stencils)
      • Fine art: Digital Kandinsky - Example
      • PowerPoint: Work Presentation & Critique
    • Final Projects Due: October 29
    • Midterm: October 13 | Review
    • U2 EXERCISES:
      1. Color Theory
      2. Design Journal Process
      3. Design Principles: Balance, Emphasis, Contrast
      4. Movie Poster Moodboard
        • Design Journal Process - list ideas about your movie choice: nouns, verbs, adjectives, symbols, images, etc. Find online image examples of these chosen words.
        • Browse examples of moodboards
        • Download images for your movie poster moodboard (20+ images)
      1. Graphics: Symmetry / Asymmetry - Students will analyze images focusing on the concept of symmetrical / asymmetrical design.
      1. Obama Poster Parody - Create a parody of Shepard Fairey's Obama "Hope" poster using similar colors, typeface and techniques.
        • Skill 1: How to reduce JPG photo to 4 color GIF
        • Skill 2: How to convert color area to vector shape
        • Obama poster with color palette
        • Parody examples / Create a 10 image moodboard of parody examples
        • Create a four different panels (politician, sports, celebrity, choice) / choose one as final
        • Convert Marquee to Path > FX
      2. Digital Kandinsky - Create a "Digital Kandinsky", a work of art similar to that of artist Wassily Kandinsky by using computer software. Uses a variety of the elements and principles of art.
        • Skill 1: vector shapes
        • Skill 2: linear gradations
        • Original Kandinsky painting: download
        • Digital Kandinsky: PNG example
        • Moodboard of abstract painting
      1. Modern Movie Posters
        • Movie Examples with Analysis
        • Skill 1: Vectors - Convert Path to Marquee
        • Skill 2: Filters- Brightness / Contrast, Transparency, Hue / Saturation
        • Final: Create 2 movies posters: one chosen by the student, the other from the list below.
        • Movie List: Rosemary's Baby, Psycho, Wizard of Oz, Dracula, Titanic, King Kong
      2. FINAL POWERPOINT
        • Interface
          • Consistent look
          • Consistent location of elements for logo, design work, etc.
        • Elements
          • Obama Parody
          • Movie Posters: Digital and Natural
          • Fine Art - Digital Kandinsky

    • Art History Research: History of Abstract Painting; Russian Constructivism, Modern Poster Designs; Designer: Milton Glaser - website | video

__Second QUARTER: Product Design / Graphics
  • UNIT 3: Using the Principles of Visual Design

    • Objective: After 4 classes working with the principles of design, symmetry/asymmetry, viewing examples of modern book and music cover design, and working with several journal/computer design strategies, students will create a variety of quality digital projects using the elements and principles of art and design culminating in the production of a book and CD-ROM / album cover. (12 classes - 4 weeks)
    • Essential Questions:
      • What are the essential steps of the design process?
      • How does research fit into the design process?
      • How does a designer connect / integrate multiple panels for a single design project?
      • How does the concept of visual metaphor work with design?

    • Final Projects:
      • Commercial art: Tangram Design Cover - Example
      • Commercial art: Book Cover Design / CD Album Cover Design - Example
      • PowerPoint: Work Presentation & Critique
      • Design Journal: 4 pages of design thumbnails
    • Final Projects Due: November 16

    • U3 EXERCISES:
      1. Moodboard
      2. Tangram Exercise - Read about tangram design goals, then design a graphic using the elements of tangram pieces. Download these graphics:
      1. Graphics: Negative Space - Students will create a composition that uses overlapping shapes that address both positive / negative space. Download these graphics:
      2. Negative Space
      1. Book Cover Maquette
        • Practice paper book cover: 1. measurement; 2. recurring motif - icon / logo; 3. title; 4. author; 5. spine design, 6. quote from book
      2. PowerPoint: Book or Album Cover History
        • Four slide powerpoint of either book cover history or album cover history
        • Book Cover: Archive
        • Album Cover: Stefan Sagmeister
      1. Book Cover / Album Cover
      2. FINAL POWERPOINT: Book & Album Cover Design
        • Interface
          • Consistent look
          • Consistent location of elements for logo, design work, etc.
        • Elements
          • Book Cover / Jacket
          • CD-ROM Cover / Jacket
          • Art - Tangram design

    • Art History Research: History of the Book, Book Cover Design, Designer: Stefan Sagmeister


  • UNIT 4: The Visual Design Process: From Journal to Final Product

    • Objective: After 3 classes working with design sketches, students will choose from a variety of design projects: skateboard deck design, website masthead, performance poster, and 3-d character design. (10 classes - 3 weeks)
    • Essential Questions:
      • What are the steps of a design process?
      • How does research fit into the design process?
    • Final Projects:
      • Commercial art: Personal skateboard deck design
      • Commercial art: School website masthead
      • Fine Art: Sculptris character design for video game
      • PowerPoint: Work Presentation & Critique
    • Final Projects Due:

    • U4 EXERCISES:
      1. Moodboard
      1. Product Design: Skateboards
      2. Web Design Basics I - Masthead
      3. Powerpoint: Product Design - Students will create a 4 slide powerpoint of the history of product design.
      4. FINAL POWERPOINT: Skateboard Deck Product Design
        • Interface
          • Consistent look
          • Consistent location of elements for logo, design work, etc.
        • Elements
          • design: personal/company skateboard designs
          • art - Sculptris figure / bust
          • optional: website masthead


  • UNIT 5: Powerpoint Portfolio & Project Re-Design

    • Objective: After organizing their work this semester, students will place all work in a single PowerPoint presentation. Students will also analyze one of their works then re-design it, comparing the two works. Students will take on the role of designer, dressing the part, creating a resume and cover letter. Advanced students will create a simple website for their work. (5 classes - 2 weeks)
    • Essential Questions:
      • What are the essential components of a portfolio?
      • What is the process for evaluating a design project?
    • Final Projects:
    • Final Projects Due: December 12

    • U5 EXERCISES:
      1. Powerpoint Display: Students will use this Powerpoint for assembling their exercises and projects for this unit.
      2. Advanced Students:
      3. Project Redesign
        • Students will choose one previous work to redesign or improve.
        • Students will write a comparison between the earlier work and its redesign.
      1. Commercial Art Roles
        • Students will choose one role from a list of commercial artists:
          • Graphic Designer
          • Illustrator
          • Product Designer
          • Character Designer
        • Students will present their work during the final week of the semester inhabiting one of these roles.
      2. Advanced Students:
      1. Artist Statement / Philosophy Paper
        • Addresses the differences between commercial art and fine art
        • Addresses the student's point of view and goal as designer
      2. Crit Sheet -
      3. FINAL POWERPOINT: Portfolio of semester design work / journal
        • Interface
          • Consistent design / look
          • Consistent location of elements for logo, design work, etc.
        • Elements
          • business card / logo design
          • poster designs- parody / movie
          • book / cd-rom cover
          • skateboard deck design
          • Sumo Paint projects / designs
          • project re-design and DAIJ comparison / evaluation
          • writing: one paragraph artist statement - How | examples | designer statement
          • optional: website masthead
          • optional: Sculptris character design

    • Art History Research: Product Design History, Contemporary Design
__SPRING SEMESTER: "Your Digital Portfolio" - Third QUARTER: Visual Narrative
  • UNIT 6: Portfolio I - Creating an Identity: Logo Design & Branding

    • Objective: Commericial art - After a variety of exercises and analyses, students will create a basic identity for a local non-profit business. Students will create a logo, business card and letterhead. Fine art - Students will create a typeface art project, choosing or writing a haiku. Students will design and create a two letters as part of a typeface poster. (10 classes - 3 weeks)
    • Essential Questions:
      • How does a graphic designer help create a company's brand?
      • What process, methods and concepts must a designer consider when creating a brand or logo?
      • How does a designer choose the correct type for a business?
      • What skills and knowledge must a designer have when creating a logo brand for a company?
      • How does an artist create variety and unity in the same project?
    • Final Projects:
      • Commercial art: Non-profit Logo / Letterhead / Business Card
      • Fine art: Haiku Typeface Project - Example
      • Fine art: Single Letter Project
      • Design Journal: Personal Alphabet - Example
      • Due: February 3

    • Skills: Design journal work/thumbnails, camera ready comps, work template, bleed setup
    • Lessons:
      • 1) Copyright worksheet
      • 2) - 4) Haiku Typeface Project, Single Letter Project
      • 5) - 6) Nike logo manipulation, typeface design exercises, text fill
      • 7) - 10) Project introduction, non-profit company research, branding; letterhead, business card templates/design
      • 11) - 12) Evaluate work, redesign

    • U6 EXERCISES:
      1. Copyright Basics
      1. Typography Review
      1. Design Journal:
      2. Haiku Typeface Project:
      3. Single Letter Project
      4. Logo Moodboard
      1. Nike Logo manipulation
        • Radial / Symmetrical Logo Design
        • Nike Logo Redesign Example
      2. Non-profit business research
      1. Designer Statement / Philosophy Paper
        • Addresses the differences between commercial art and fine art
        • Addresses the student's point of view and goal as designer
      2. FINAL POWERPOINT:
        • Interface
          • Consistent look
          • Consistent location of elements for logo, design work, etc.
          • Has your logo / signature in corner of each page
        • Elements
          • design - two business cards
          • design - non-profit masthead
          • art - haiku typeface project
          • art - single letter project
          • writing - evaluation of work

    • Art History Research:: Bauhaus, Constructivism, Typeface Design, Designer: Paul Rand

  • UNIT 7: Portfolio II - Designing A Story: Brochures, Photo Essays & Digital Comics

    • Objective: After 3 lessons on illustration techniques and layout exercises, students will create a three part brochure, using motif and visual narrative techniques, for a local non-profit organization. Students will also create either a photo essay or digital comic focusing on their non-proft business and its themes. (11 classes - 4 weeks)
    • Essential Questions:
      • How is creating a brochure different than other print work?
      • What are the essential elements of a brochure?
      • How do you create a "pathway" or narrative in a brochure?
      • How do you create a visual story?
    • Final Projects:
      • Commercial art: Non-profit brochure - Example
      • Fine art: Non-profit comic book or photo essay
      • Portfolio Presentation: March 27
      • ART SHOW: March 29 @ lunch

    • Skills: creating visual narrative or motif, adapting template design, using photography basics
    • Lessons:
      • 1) Project introduction: non-profit company research, branding
      • 2) - 3) Brochure intro: thumbnail designs, narrative brainstorming, content creation; MS Publisher tutorials
      • 4) - 7) Photography / non-profit brochure
      • 8) - 11) Five panel non-profit photo essay or comic book design
      • 12) Evaluation

    • U7 EXERCISES:
      1. Brochure Design
      2. NEW SOFTWARE:
      1. PHOTO BASICS
        • Photo Club Assignments
        • General Photo Tips
        • Narrative Methods: Examples
        • Film: Henri Cartier-Bresson
        • Photo Rules Project:
          • 16+ moodboard photos from list of photographers below
          • Find one photo for 5 different rules; PowerPoint identifing each rule
        • Photo Fakery Project
        • Photo Essay Project
          • Comic book painting over image: convert image to GIF using 2, 4, 8 colors
          • Five panel photo essay movie based on non-profit company; may have captions
      2. Comic Book / Storyboard Techniques
      3. FINAL POWERPOINT: Brochure / Comic Book or Photo Essay - Template
        • Interface
          • Consistent look
          • Consistent location of elements for logo, design work, etc.
        • Elements
          • design: non-profit brochure
          • art: photo fake
          • art: five panel comic book or photo essay
          • writing: evaluation of work

    • Art History Research: Narrative Art, Sequential Art, Photojournalism, Photographers: Henri Cartier-Bresson, Dorthea Lange, David Hockney, Andreas Gursky, Graciela Iturbide, Lee Friedlander, Walker Evans, Berenice Abbott, William Eggleston, Lyonel Feininger, Weegee, Robert Frank
__Fourth QUARTER: Animation and Motion Graphics
  • UNIT 8: Portfolio III - Motion Graphic Design I: From Static Story to Animated Design

    • Objective: After 3 lessons in basic animation techniques, students will create a variety of moving graphics projects. (12 classes - 3 weeks)
    • Essential Questions:
      • How does movement / animation add to a graphic's affect?
      • What is the basic process for motion graphics design?
      • What are the essential elements of an effective motion graphic?
    • Final Projects:
      • Fine Art: Flip Book Spring Break Homework - tips
      • Fine Art: Animated Abstract Painting - advanced 1, advanced 2
      • Commercial art: Animated non-profit poster / Web ad / Business Card or Logo
    • Final Projects Due: May 8

    • Software: Flash CS3 Tutorial, Fireworks CS3 Tutorial
    • Skills: vector animation, motion tweening, audio editing
    • Lessons:
      • 1) - 2) Flipbook techniques, flip book practice, storyboard technique
      • 3) graphics vs. motion graphics: comparison
      • 4) - 5) Flash CS3 techniques: tweening, frame by frame, masks
      • 6) - 8) Create final motion graphics, evaluate work, redesign
    • Reading: Flash vs. After Effects
    • CAREERS: Graphic Designer, Motion Graphics Designer, Animator, Illustrator

    • U8 EXERCISES/PROJECTS:
      1. Flip Book
        • Flipbook: 2 scenes, object transforms, 1 color added
      2. PowerPoint: one slide animation
      3. FLASH Animation Basics
      4. FINAL VIDEO: Motion Graphics Demo Reel I

      Art History Research: Disney Company, Edward Muybridge, Designer: Saul Bass - "Psycho", "Vertigo"


  • UNIT 9: Portfolio IV - Motion Graphics Design II: Visual Storytelling through Animation

    • Objective: After 2 weeks of advanced motion graphics exercises using Flash CS3, students will create a variety of short animations, a music animated video, and one team project. (12 classes - 3 weeks)
    • Essential Questions:
      • How is motion graphics similar / different from print graphics?
      • How does audio enhance motion graphics?
      • How does advances in software technology change motion graphics?
    • Final Projects:
      • Music Animation Collaboration with music students
      • Commercial art: Non-profit 30 second public service announcement (PSA)
    • Final Projects Due: May 22

    • Software: Flash CS3 Tutorial
    • Skills: storyboarding, animation techniques, audio production
    • Lessons:
      • 1) Project introduction: motion graphics;
      • 2) - 3) Storyboard Design: brainstorming, thumbnails, drawing, scanning;
      • 4) - 6) Flash CS3 Introduction and Exercises;
      • 7) - 9) Motion Graphics Design and Production: banner, poetry, movie title;
      • 10) Evaluate work, redesign.

    • U9 EXERCISES/PROJECTS:
      1. Motion Graphics Analysis: Students will analyze these motion graphics examples.
        • storyboarding analysis
      2. Editing to Music: Analyze how each video was created
      3. Animation to Music:
      4. Animation Silhouette Project
        • Reiniger project - black and white shape animation / tweening
      1. FINAL VIDEO: Motion graphics Demo Reel II
        • Interface
          • Titles
          • Animated pieces
          • Name title
        • Elements
          • design: 30 second show opening
          • art: music animation colab
          • writing: evaluation of work

    • Art History Research: Animation History, Film Titles History, Designers: Saul Bass - images | website, Kyle Cooper; Animators: Lotte Reiniger - example

  • UNIT 10: Portfolio V - Your Designs and Presentation

    • Objective: After a week of assembling and printing out their best work, students will create a visual display of their projects which they will present to the class. Advanced students will create a WordPress blog to display their portfolios online. (5 classes - 2 weeks)
    • Essential Questions:
      • What does a successful design portfolio look like?
      • What are the elements of a successful presentation?
    • Final Projects: PowerPoint / Portfolio
      • PowerPoint: All work from course assembled
      • Display: cardboard display of best work
      • Resume, cover letter, designer statement
    • Final Portfolio due: June 5

The mission of Ánimo Venice Charter High School is to prepare students for college, leadership, and life through innovative instruction, a rigorous curriculum, and the use of technology. At Ánimo Venice, we are committed to the education, and social and economic success of students who historically are unlikely to attend and excel at an institution of higher learning. We aim to achieve our mission by creating a student-centered environment that unifies the efforts of family, community, and school to foster life-long learning, cross-cultural competency, social responsibility, and academic excellence.
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